Interesting/ANDROID | Posted by hyena0 2008. 1. 31. 00:43

[펌] 안드로이드 UDP 내용

아래는 참조용으로 사용합니다.
내용을 참조하시려면 www.anddev.org 를 보세요..
자세한 위치는 이곳 입니다.

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UDP-Networking - within the Emulator


What you will learn: You will learn how to setup a UDP-Connection within the Emulator.

Question Problems/Questions: Write it right below...

Difficulty: 2 of 5 Smile

What it will look like:
"S:" stands for server, "C:" stands for Client:
Java:
D/UDP(1515): S: Connecting...
D/UDP(1515): S: Receiving...
D/UDP(1515): C: Connecting...
D/UDP(1515): C: Sending: 'Hello from Client'
D/UDP(1515): S: Received: 'Hello from Client'
D/UDP(1515): S: Done.
D/UDP(1515): C: Sent.
D/UDP(1515): C: Done.


Description:
0.) The MainActivity will do nothing, except to start 2 Threads. The first will be the Server waiting for a packet, that will be sent by the second Thread, the Client, 500ms later.
This is the simple MainActivity:
Java:
package org.anddev.android.udpconnection;

import android.app.Activity;
import android.os.Bundle;

public class UDPConnection extends Activity {
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle icicle) {
        super.onCreate(icicle);
        setContentView(R.layout.main);
       
        /* Kickoff the Server, it will
         * be 'listening' for one client packet */

        new Thread(new Server()).start();
        /* GIve the Server some time for startup */
        try {
               Thread.sleep(500);
          } catch (InterruptedException e) { }
          
        // Kickoff the Client
        new Thread(new Client()).start();
    }
}

1.) The Server waiting for one packet.
Java:
package org.anddev.android.udpconnection;

import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;

import android.util.Log;

public class Server implements Runnable {

     public static final String SERVERIP = "127.0.0.1"; // 'Within' the emulator!
     public static final int SERVERPORT = 4444;

     @Override
     public void run() {
          try {
               /* Retrieve the ServerName */
               InetAddress serverAddr = InetAddress.getByName(SERVERIP);

               Log.d("UDP", "S: Connecting...");
               /* Create new UDP-Socket */
               DatagramSocket socket = new DatagramSocket(SERVERPORT, serverAddr);

               /* By magic we know, how much data will be waiting for us */
               byte[] buf = new byte[17];
               /* Prepare a UDP-Packet that can
                * contain the data we want to receive */

               DatagramPacket packet = new DatagramPacket(buf, buf.length);
               Log.d("UDP", "S: Receiving...");

               /* Receive the UDP-Packet */
               socket.receive(packet);
               Log.d("UDP", "S: Received: '" + new String(packet.getData()) + "'");
               Log.d("UDP", "S: Done.");
          } catch (Exception e) {
               Log.e("UDP", "S: Error", e);
          }
     }
}


2.) The Client that sends just one packet to the Server.
Java:
package org.anddev.android.udpconnection;

import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;

import android.util.Log;

public class Client implements Runnable {
     @Override
     public void run() {
          try {
               // Retrieve the ServerName
               InetAddress serverAddr = InetAddress.getByName(Server.SERVERIP);
               
               Log.d("UDP", "C: Connecting...");
               /* Create new UDP-Socket */
               DatagramSocket socket = new DatagramSocket();
               
               /* Prepare some data to be sent. */
               byte[] buf = ("Hello from Client").getBytes();
               
               /* Create UDP-packet with
                * data & destination(url+port) */

               DatagramPacket packet = new DatagramPacket(buf, buf.length, serverAddr, Server.SERVERPORT);
               Log.d("UDP", "C: Sending: '" + new String(buf) + "'");
               
               /* Send out the packet */
               socket.send(packet);
               Log.d("UDP", "C: Sent.");
               Log.d("UDP", "C: Done.");
          } catch (Exception e) {
               Log.e("UDP", "C: Error", e);
          }
     }
}


Regards,
plusminus

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